export const CGFORMAT =
`CGPROGRAM
            #pragma vertex Vert
            #pragma fragment Frag
            #include "UnityCG.cginc"

            struct VertexInput {
{0}
            };

            struct VertexOutput {
                float4 position : SV_POSITION;
{1}
            };

{2}

            VertexOutput Vert(VertexInput input)
            {
                VertexOutput output;
{3}{4}
                return output;
            }

            half4 Frag(VertexOutput output) : SV_Target
            {
                half4 SV_Target0;
{5}{6}
                return SV_Target0;
            }
            ENDCG
`